给博客做的几个美化

2018-05-14T00:39:17

[title]canvans粒子背景特效[/title]

将下面的代码另存为js,然后在<body></body>中引用,下附压缩版可自行下载

如果是wordpress的话可以在footer.php中引用

<?php if (!wp_is_mobile()): ?>  
    <script src="<?php bloginfo('template_directory'); ?>/js/love.min.js"></script>
    <script src="<?php bloginfo('template_directory'); ?>/js/canvas-nest.min.js"></script>
    <script src="<?php bloginfo('template_directory'); ?>/js/activate-power-mode.js "></script>  
    <script>  
        POWERMODE.colorful = true;  // 冒光特效  
        POWERMODE.shake = false;    // 抖动特效  
        document.body.addEventListener('input', POWERMODE); // 为所有 input 标签都加上特效  
    </script>  
<?php endif; ?>

这里我加了个判断在手机端不显示效果。

下面是源码,自行调整

! function() {
    //封装方法,压缩之后减少文件大小
    function get_attribute(node, attr, default_value) {
        return node.getAttribute(attr) || default_value;
    }
    //封装方法,压缩之后减少文件大小
    function get_by_tagname(name) {
        return document.getElementsByTagName(name);
    }
    //获取配置参数
    function get_config_option() {
        var scripts = get_by_tagname("script"),
            script_len = scripts.length,
            script = scripts[script_len - 1]; //当前加载的script
        return {
            l: script_len, //长度,用于生成id用
            z: get_attribute(script, "zIndex", -1), //z-index
            o: get_attribute(script, "opacity", 0.5), //opacity
            c: get_attribute(script, "color", "0,0,0"), //color
            n: get_attribute(script, "count", 99) //count
        };
    }
    //设置canvas的高宽
    function set_canvas_size() {
        canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth, 
        canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
    }

    //绘制过程
    function draw_canvas() {
        context.clearRect(0, 0, canvas_width, canvas_height);
        //随机的线条和当前位置联合数组
        var e, i, d, x_dist, y_dist, dist; //临时节点
        //遍历处理每一个点
        random_lines.forEach(function(r, idx) {
            r.x += r.xa, 
            r.y += r.ya, //移动
            r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1, 
            r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
            context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
            //从下一个点开始
            for (i = idx + 1; i < all_array.length; i++) {
                e = all_array[i];
                //不是当前点
                if (null !== e.x && null !== e.y) {
                        x_dist = r.x - e.x, //x轴距离 l
                        y_dist = r.y - e.y, //y轴距离 n
                        dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
                    dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
                        d = (e.max - dist) / e.max, 
                        context.beginPath(), 
                        context.lineWidth = d / 2, 
                        context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")", 
                        context.moveTo(r.x, r.y), 
                        context.lineTo(e.x, e.y), 
                        context.stroke());
                }
            }
        }), frame_func(draw_canvas);
    }
    //创建画布,并添加到body中
    var the_canvas = document.createElement("canvas"), //画布
        config = get_config_option(), //配置
        canvas_id = "c_n" + config.l, //canvas id
        context = the_canvas.getContext("2d"), canvas_width, canvas_height, 
        frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
            window.setTimeout(func, 1000 / 45);
        }, random = Math.random, 
        current_point = {
            x: null, //当前鼠标x
            y: null, //当前鼠标y
            max: 20000
        },
        all_array;
    the_canvas.id = canvas_id;
    the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
    get_by_tagname("body")[0].appendChild(the_canvas);
    //初始化画布大小

    set_canvas_size(), window.onresize = set_canvas_size;
    //当时鼠标位置存储,离开的时候,释放当前位置信息
    window.onmousemove = function(e) {
        e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY;
    }, window.onmouseout = function() {
        current_point.x = null, current_point.y = null;
    };
    //随机生成config.n条线位置信息
    for (var random_lines = [], i = 0; config.n > i; i++) {
        var x = random() * canvas_width, //随机位置
            y = random() * canvas_height,
            xa = 2 * random() - 1, //随机运动方向
            ya = 2 * random() - 1;
        random_lines.push({
            x: x,
            y: y,
            xa: xa,
            ya: ya,
            max: 6000 //沾附距离
        });
    }
    all_array = random_lines.concat([current_point]);
    //0.1秒后绘制
    setTimeout(function() {
        draw_canvas();
    }, 100);
}();

[bdbtn]https://chunlaipiupiupiu.oss-cn-shenzhen.aliyuncs.com/blog/2018/05/canvas-nest.min_.js[/bdbtn]

[title]文本框打字烟花特效[/title]

觉得单纯的打字还是有点单调了,于是给它加一个,同样在手机端我选择放弃,同时关闭了振动的效果(感觉是真的不爽)

源码就不贴了,直接给压缩文件吧

[bdbtn]https://chunlaipiupiupiu.oss-cn-shenzhen.aliyuncs.com/blog/2018/05/canvas-nest.min_.js[/bdbtn]

[title]鼠标点击的爱心效果[/title]

懒,自己下吧

[bdbtn]https://chunlaipiupiupiu.oss-cn-shenzhen.aliyuncs.com/blog/2018/05/canvas-nest.min_.js[/bdbtn]

以上所有效果本博客上都用到了,自己查看

:huaji13:

 

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